Graphics

World of Warcraft Design

Everybody knows number of polygons and a shader language version support isn't the key to the beauty of what you see on the screen. But the desired effect is harder to achieve than you think. Blizzard - a company with a very strong art department can be used as an example in this case. Their behemoth of a title, World of Warcraft, is far from being technologically advanced in terms of graphics engine capabilities. Although, it is being constantly updated and new features are being added continuously it still lags behind titles such as Far Cry 2, GTA 4, Bioshock, Call of Duty 4 and Crysis.

Syndicate content