MoCap in Game Industry Research

About me

My name is Artyom Arabadji. I am a 4th year Computer Science student in University of Bristol, doing my final year research project in Computer Graphics field.

About my project

My project focuses on making human-like animation in computer games cheaper and easier for animators. I am investigating a possibility of generating transitions between several existing motions automatically. I.e. given two existing motions (for example, run and jump), my system uses a Motion Capture database to generate a transition between the two. It does so by splitting motions in the database into small fragments and joining them together.

About this questionnaire

The point of this research is to investigate what techniques studios employ in order to integrate human-like motions into their games and whether technology described above would be of interest to the games industry. Questions focus on Motion Capture, Motion Blending and Motion Synthesis. Please answer as many questions as possible. If a question is not applicable to your company, it can be left unanswered.

Privacy Policy

The information gathered through this form is strictly confidential. It's not going to be used for any purpose except to help with my research project. This questionnaire is anonymous.

If you have further questions regarding my research project or this questionnaire do not hesitate to contact me.

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Q7 How do you pay for MoCap services?:
MoCap services have obscure pricing strategies. Prices can depend on quality, duration, complexity of motions being recorded, post-processing tasks used to clean-up MoCap data and many other factors. MoCap databases have similar properties: their age, quality and variation of motions supplied drastically effect their prices. Please describe how your company usually pays for MoCap services.

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Q13 Interest in motion synthesis of transitional motions:
It is proposed to use motion synthesis to create transitions between motions automatically to:
a) Make the process easier and faster.
b) Save money by extending the life of a MoCap database and reducing the amount of times studios need to use MoCap recording.

Motion synthesis which uses existing MoCap data as a basis can create realistic transitions. These are not as good as recorded motions but quality difference is generally negligible. This software can use existing MoCap database or come with its own package.

Provided that this solution is cheaper than:
a) Recording new motions.
b) Working on motions by hand.
c) Buying new MoCap package.

Would your company be interested in using such software?

Q14 Desired qualities:
If you answered "Yes" please specify what bespoke qualities you would like such software to have. For example, is it essential for software maintainers to provide technical support to your animation team? Do you have any in-house technologies (for example, motion capture data specification format) that the software should support?